both can use digital sound packs and support metadata loop flags (sc-55 music packs are here in case you weren't aware, download the FLAC boosted versions and get the. Originally posted by RedPhenol:I like both, but I think crispy edges out chocolate by just a bit. That cuts it, beat Chocolate Doom on Nightmare without saves or you're a noob and nobody will ever take you seriously as a gamer again Then again, the invisible demons are easier to see in Crispy doom. And even the snobbiest of hipsters won't care if you use a port that ups the game's resolution from 1993 to 1996 lol, you're gonna get the same experience. Crispy Doom adds some weird artifacts with that effect, but it's nothing too drastic, just some areas looking "off" up close, like they're lit a bit too well compared to Chocolate.Īnyway, just use both and see what you like best. The game was clearly made in that resolution, so the shadow-banding effect looks most natural when it's chunky. The only port that has pitch-perfect diminished lighting though is still Chocolate Doom. It's a nice middle ground between the game's original res (oh god 320 is so hard to look at lol) and the unnatural smoothness of G/ZDoom which, in my opinion, kind of ruins the atmosphere. The extra resolution of Crispy Doom is really nice. cfg files from chocolateDoom's GitHub), so the music is perfect for both ports. I like both, but I think crispy edges out chocolate by just a bit.
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